Video Games

Analysis: Far Cry New Dawn

Ubisoft continues the Far Cry saga with the first direct sequel, Far Cry New Dawn. After the events of Far Cry 5 we are facing a game that wanders between being a DLC or being its own medium-scale game.

Far Cry 5 was one of the best-selling games in the series, and Ubisoft had known for a long time that it would work well enough. At least so that a new game could be made by reusing parts of the map and adding only a couple mechanics. Is what we have with Far Cry New Dawn, which puts us on a mission to kill twins who do not reach the level of other villains in the saga.

Far Cry is a saga that has three main factors since Far Cry 3: Well-run mechanics with progression, bad guys that brim with charisma and endings that are sometimes insufficient and here we find that it fulfills everything in one way or another.

New Dawn, a correct sequel with few changes from Far Cry 5

In this story we will be one of the employees of Thomas Rush, a salaried man who is in charge of rebuilding communities and equipping them with technical skills that offer them self-subsistence. Prosperity is a settlement created several years after the final events of Far Cry 5 that is being harassed by twins who lead a group of bandits. These will be our main enemy, who will make more acts of presence than other enemies of the saga and will directly trigger many events, but they don't even come close to the level of sadism of Vaas Montenegro from Far Cry 3, Pagan Ming's hypermeasured pressure from Far Cry 4 or Joseph Seed's oppressive megalomania from Far Cry 5. This leaves twins Mickey and Lous as mere bandits with power. that are justified only by being strong while the rest of the villains had more character aspects that gave them a certain charisma.

On the other hand, the playable mechanics section it's just as correct as Far Cry 5: Complete and without serious flaws, but nothing spectacular or groundbreaking. We find our first-person shooter with exploration and sometimes basic stealth section that allows us to take advantage in battle. Luckily after a certain point in the game we will get something that are really special abilities that will allow us to exploit these mechanics more, sometimes to the point of making the final battles too easy.

Far Cry New Dawn

As for the progression, everything will be done with a particular currency: ethanol. Even though actually works the same as any other progress currency in other games, here we will achieve it by releasing positions, another of the classics of the saga, but if we want to improve to the maximum, we will have to sacrifice them temporarily. This will give us some more ethanol and will make us lose control of the posts, having to regain them by facing more powerful enemies each time.

Those are really all the notable changes that we find in New Dawn, which is presented to us as something that could have been an expensive DLC for Far Cry 5 and that would make more sense. We are facing the same progress with main and secondary stories, skills to unlock, comrades in arms to save and a story with bombastic touches that, although striking at first instance, when you advance in the story you cannot sustain much. But it is not that the game is bad, on the contrary, in the approximately 20 hours that the game has lasted (also because I did not do secondary missions unless they gave me resources that I needed) I have not felt bored at any time but not exceptionally full.

It is one more installment of Far Cry that, like Primal was, is smaller although it does not change so much the theme as the game that got us into the stone age. At least Ubisoft charges something less than a full price, right now at € 45 in Humble Bundle, just enough for a game of something on a smaller scale but it would not be bad to wait for a reduction.

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Marco Antonio Ramirez

Senior Computer Systems Engineer. I love videogames and technology. My greatest achievement in life has been being the father of two beautiful daughters. Allergic to tuna and heaters.

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