Gaming

Top 10 Worst Characters in Smash Bros History

Super Smash Bros can boast of having many followers and an extensive roster, but it does not exempt it from having several that are horrible among the worst in the series. Here we are going to list the worst inclusions or changes made to characters that the series has had.

Between the Nintendo 64 title, Super Smash Bros melee from GameCube, Super Smash bros Brawl from Nintendo Wii, the installments of Wii U and Nintendo 3DS, and Super Smash bros Ultimate from Nintendo Switch, there are more than eighty characters. And with so many characters and installments, it is inevitable that several will come out that have disappointed or angered the community in some way or another. What have been the ten worst characters in the Super Smash Bros franchise? Keep reading and you will see, and we will try to justify it

byleth-smash-bros-worst-characters-nintendo-switch

Keep in mind that we write these lines after having received Sora, the last fighter of Super Smash Bros. Ultimate, so nothing will change in the future. At least until the next installment of Super Smash Bros. We also don't do the comparison from a professional player point of view, but as people who want additions to a game to be interesting.

Mario when he went from Melee to Brawl

Along with Kirby, Mario is one of the easiest characters to control in Smash ... Or he was even Super Smash Bros Brawl on the Nintendo Wii. Since Super Mario Sunshine had come out with the ACUAC device, Sakurai wanted to translate it into the fighting game and took away the Mario Tornado as Special Down.

What was an ideal move to move and attack as a moving hitbox, is now a slow attack to move enemies off the edge that does not even do damage and takes time to charge. If you had become used to how Mario works, they had taken a very useful attack away from you. They had to fix it by putting Dr. Mario on the Wii U and Nintendo 3DS version, which is basically the Mario from Melee. He is not one of the worst characters in Smash Bros per se, but one of the most painful changes and therefore deserves a place on this list.

shulk

Regardless of the fact that there will be those who think if Xenoblade deserves representation in the game compared to other Nintendo role-playing franchises such as Golden Sun ... About Shulk himself, we wonder what is special about him as a character.

Its only specialty is that its normal special allows altering statistics, but memorizing what each one is for and being aware of when it ends makes many more steps and decision-making to control a character. In tournaments it can have its metagame, however for casual play it is making it more uncomfortable to handle a character, and this is going to be a constant on this list because we focus on casual play. In addition, his other abilities are those of a standard swordsman more typical of a Fire Emblem character, since his Side Special is a slash that does more damage if the opponent's back is hit, and the Down Special is a counterattack.

Jigglypuff

Just because Jigglypuff is one of the 12 originals on the Nintendo 64 game, it doesn't mean it's one of the best. What's more, he has always been one of the worst and least loved characters in Super Smash Bros. We know that the next few words will anger those who control him in the field of elite championships, but understand that we speak for a wider audience casual.

Jigglypuff has a fairly low range with all her attacks and the Singing special, her Unroll ability is difficult to control, and Rest is a risk. Of course, everything works great at maximum levels and after many hours and training sessions and we respect whoever does it. But simply put, Jigglypuff is not the most fun or comfortable to play for a long time.

Wake and Flash

With only one appearance in Super Mario Galaxy, Estela became a character that could not be missing in any Super Mario Bros game, or its spin offs, and that includes Super Smash Bros.

His idea is to have a large character that at the same time controls a smaller character with a variable scope. interesting idea but, as with Jigglypuff it is difficult to control unless you use it at the championship level. You need to be on the lookout for two characters that may be remotely close, and having to keep Flash close or far depending on the situation involves more analysis and many more decisions than with any other character. Good idea, but very uncomfortable for casual gamers.

Cinnamon

Cinnamon from Animal Crossing is a character that should be yes or yes. Since Tom Nook is part of the Villager's Final Smash, the other most popular character in the series is Cinnamon from Nintendo 3DS's Animal Crossing New Leaf, the second best-selling in the franchise thus far.

So, if Canela was a character that was justified at the sales level and is well loved ... What does he do on this list of the worst Super Smash Bros characters? Well, his fighting style is very, very similar to that of the Villager from Animal Crossing. Some animations and special attacks change, and his fishing rod is quite lethal ... But it is inevitable to think sometimes how the list of movements could have been varied. Cinnamon in Super Smash Bros Ultimate on Nintendo Switch isn't one of the worst characters per se, but he's in this position because he could have been so much better than copying the Villager.

Palutena

Faithfully following the announcements of Super Smash Bros and its news implies understanding that Smash Bros is ultimately Masahiro Sakurai's game and he commands. He's got a lot of ideas, he's ambitious and creative, which is why he was able to turn a real-life peripheral into a controllable character that's fun to play.

But it also has its flaws and one of them is nepotism. It seems that he was a fan of Kid Icarus from the NES, and wanted to put Pit in Super Smash bros Brawl with a total redesign next to the goddess Palutena, redesigns that suited him very well. Then he made Kid Icarus Uprising, a very ambitious Nintendo 3DS game that was ambitious in content and control and that itself brought him many detractors.

For Super Smash bros on Wii U and Nintendo 3DS, he had the idea for each fighter to have three customizable attack variants in each direction. Ambitious to say the least, and Palutena was the living example of this role. Twelve different attacks, but that made it difficult to predict what attacks he has. This was removed in Super Smash Bros Ultimate leaving her with fixed attacks and even less personality.

Yes, the Mii continue with twelve different special attacks, but they are used to try to capture different characters that would not normally be as full fighters like Cuphead or Sans from Undertale and it is implicit in them that they are to be personalized. In Palutena's case, having so many different attacks was more of a hassle and very few bothered to customize it for her.

The Pokémon Trainer in Super Smash Bros Brawl

Another very ambitious character from Sakurai. The idea with this was to allow us to control three different characters in one, an advance compared to what the duet of Sheik and Zelda offered. With this they also wanted to represent the evolution of the franchise, and that Pokémon get tired if they are in combat for a long time ... And it was the latter that most weighed down the character.

As we discussed in previous horrible Smash Bros characters, having to make a lot of decisions in a short time is not as fun as it sounds. With the Pokémon Trainer we had to visually monitor and look to see if our Pokémon were tired and change. So if we had gotten used to using Charizard, we have to change him to Squirtle because he was tired.

Eliminating the fatigue factor was one of the changes they promoted when Super Smash Bros Ultimate was announced and they said that many characters had received some rework. He went from being one of the most awkward characters to control and one of the worst in Smash Bros, to one of the most entertaining to play in Ultimate. The importance of learning from your mistakes and knowing how to correct them when you play.

Meta Knight in Super Smash Bros Brawl

If you lived through that time and its tournaments thanks to the online mode, you will know that apart from the bad netcode of the game, what most spoiled the experience was the very existence of Meta Knight. Maybe because of Sakurai's nepotism or because they did not prove it enough, Meta Knight was so unbalanced that in Spanish forums it was renamed Cheta Knight thanks to its invincibility, attack and small hurtbox frames. He was such a good character that he turned into a horrible one.

Its use in tournaments around the world was practically prohibited because whoever used it showed that they were only interested in winning. And we are talking about the time of the Nintendo Wii when although there were patches in PlayStation 3 and Xbox 360 games, not so much in Wii, and these were only downloads to prevent certain softlocks and hardlocks from occurring in certain games. Luckily Meta Knight has received revisions in future installments and now at most it is only feared that a character is broken when it just came out as DLC.

Dark Pit

Masahiro Sakurai's nepotism reached its highest levels with this character. We remember: Sakurai directed Kid Icarus Uprising for Nintendo 3DS and he is the one who says which characters enter and who do not in a Smash Bros. Because for another reason we cannot understand that we have a character like Dark Pit in Super Smash Bros for Wii U and Nintendo 3DS.

He was a character who was barely more than a tertiary character in a game that was stuck on the 3DS. We already saw examples of eco characters in the first Smash Bros., which have slight changes in stats and behavior compared to the original. But the thing is that those changes only reach a competitive level, and in Dark Pit they are hardly noticeable. Add to that the fact that he was a fairly ignored character and you have the most forgettable character in the franchise. There are those who even think that this character is a joke by Sakurai and don't even remember that he exists. Hopefully "forgettable" is what defines the next one the most, the worst character in the entire Super Smash Bros. franchise.

byleth

The relationship between Super Smash Bros and the Fire Emblem saga is one of love hate, and so extensive that it deserves a long text on its own. But in summary. Fire Emblem has used Super Smash Bros to promote themselves saving Marth:

  • Roy in Melee was to promote the Game Boy Advance installment in Japan that was due out a few months before it was delayed. Contrary to what many people think, Marth and Roy were not used to promote Fire eEmblem in the West, but rather their departure was the result of the success of Advance Wars. At the time there was talk of removing them from Super Smash Bros. Melee.
  • Ike was used to promote Radiant Dawn on Wii.
  • Corrin was used to promote Fates, and it came out when the Nintendo 3DS game hadn't yet come out in the West.

But with Byleth, it was the perfect storm. Super Smash Bros fans were already practically fed up with Fire Emblem characters. Above was one of a delivery that had only come out six months before, and as the last character in a battle pass that had surprised us with quality guest characters. Even Fire Emblem fans who spent dozens of hours on Three Houses consider the inclusion of avatar characters instead of Edelgard, Dimitri and Claude to be a missed opportunity. That the trailer itself says that the game has many swordsmen at least implies that Sakurai understands the complaints of the fans, but that there are many swordsmen in Super Smash Bros is only a symptom of the over-representation of Fire Emblem. And that was only with the announcement of the character.

Already playing, the character feels reluctantly done and is not funny at all. His idea is that each direction of the air and special attacks use a specific weapon.- In theory it is a way of representing the variety of weapons in the series. But it is not an interesting idea in practice because in the end it is just a series of normal movements. At least his Down Special isn't another counterattack.

Its stage is nothing more than a platform that goes through large stages with little interaction, and with modeling of the characters of Three Houses with very little detail. There are worse scenarios like Sore or Sephiroth which are platforms with background gifs, but the Garn Merch monastery narrowly surpasses it. As the final cap to a battle pass that a lot of people paid for, it sat like a kick in the noble parts.

Fire Emblem has been tiring most Nintendo and Smash Bros fans for years, giving it a lot of attention for a franchise that is far from being among the company's biggest (no, making millions thanks to Fire Emblem Heroes' slot machine mechanics doesn't count). It has as many characters as Pokémon, more than The Legend of Zelda, and is only surpassed by Super Mario Bros.Overrepresented» is the word that best defines Byleth and Fire Emblem in Super Smash Bros, and that is why he is the worst of the worst characters in the series. The floor is very low for the rest of the DLC characters that are yet to be released.

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Benjamin Rosa

Madrileño whose publishing career began in 2009. I love investigating curiosities that I later bring to you, readers, in articles. I studied photography, a skill that I use to create humorous photomontages.

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