Hardware

NVIDIA officially introduces the RTX 4000 graphics cards

NVIDIA today showed off the first GeForce RTX 4000 graphics cards, known by the codename Ada Lovelace. They have been designed to offer revolutionary performance to gamers and creators at the same time with the new flagship model the RTX 4090, which is capable of deliver up to four times the performance of its predecessor.

The world's first two GPUs based on the new NVIDIA Ada Lovelace architecture deliver a generational leap in performance and efficiency. They also represent a new era of Ray Tracing real-time and neural rendering, which uses AI to generate pixels.

A new era for Ray YTracing

The era of ray tracing and RTX neural rendering is going full steam ahead and the new Ada Lovelace architecture takes it to the next level. Ada Lovelace offers gamers a quantum leap and paves the way for creators to simulate entire worlds. With up to four times more performance than the previous generation, Ada is a new benchmark in the industry.

Jensen Huang, Founder and CEO of NVIDIA

Huang also announced NVIDIA DLSS 3, the next evolution in Deep Learning Super Sampling technology for games and creative applications. Thanks to Artificial Intelligence, it can generate entire frames to substantially improve the gaming experience. It is currently capable of overcoming the limitations of the CPU in games, such that a GPU is capable of drawing images per second independently. DLSS 3 will reach the most used game engines in the development of the same, such as Unity and Unreal Engine, in addition to receiving the support of leading creators around the world, in more than 35 games and applications, where it will be available shortly.

Other technological innovations of the RTX 4000

  • Streaming multiprocessors, with up to 83 teraflops of power for shaders, more than double the previous generation.
  • Third generation RT Cores, with up to 191 teraflops of effective ray tracing. 2,8 times more than the previous generation.
  • Fourth generation Tensor Cores, with up to 1,32 Tensor teraflops. 5 times more than the previous generation using FP8 acceleration.
  • Shader Execution Reordering, to improve execution efficiency by reallocating shading workloads on the fly to better utilize GPU resources. Improves ray tracing performance up to 3 times, and improves frame rate up to 25% more.
  • Ada Optical Flow Accelerator, with up to 2 times more performance. Helps DLSS 3 predict movements in scenes, which allows the neural network to improve the frame rate per second while maintaining the level of image quality.
  • Architectural enhancements closely tied to the custom TSMC 4N manufacturing process, resulting in twice the energy efficiency.
  • Dual NVIDIA Encoders, which cut export times by up to half. Now includes support for AV1. The NVENC AV1 encoder is going to be integrated into OBS, Blackmagic Design, DaVinci Resolve, Discord and other programs.

New RTX technologies for much more immersive games

The third generation RT cores have been enhanced to offer up to twice as many triangular intersections of rays, in addition to incorporating two new hardware units. The Opacity Micromap Engine, which doubles the performance when applying ray tracing in alpha-test geometries, and the Micro Mesh Engine, capable of creating micro networks on the fly to generate additional geometries. The latter offers the benefits of increased geometry complexity without the performance and storage costs of traditional complex geometries.

RTX Remix and new AV1 encoders

RTX 4000 GPUs and DLSS 3 together bring improvements for creators with NVIDIA Studio. 3D artists will be able to render complete environments with ray tracing and accurate physics using realistic materials. All this while seeing the changes in real time.

Video editing and streaming will also speed up with improved GPU performance and the introduction of new 1th generation AVXNUMX dual encores. The NVIDIA Broadcast Development Kit comes with three updates, available now to partners. These are the estimation of easy expressions, the visual contact with the eyes and the improvement in the quality of the virtual backgrounds.

NVIDIA Omniverse, which is included in the suite of NVIDIA Studio, will soon add NVIDIA RTX Remix. This is a modding platform for creating RTX remasters of classic games. It allows modders to easily capture assets from games, then automatically enhance assets with powerful AI tools to quickly enable ray tracing and DLSS to turn them into RTX titles.

As a result of this, they have reimagined the classic game Portal with Ray Tracing. which one day was an example of the low consumption of the Source engine, now takes advantage of the RTX. It will be released as free DLC of the original game in November.

NVIDIA GeForce RTX 4090 and 4080, the new definitive GPUs of the green brand

The NVIDIA RTX 4090 has been touted as the world's fastest gaming GPU. In games with full ray tracing, together with DLSS 3, it is capable of offering up to 4 times faster than the RTX 3090Ti with DLSS 2. It also offers up to twice the performance in current games, while maintaining the same level of power consumption: 450 W. It has 76 billion transistors, 16.384 CUDA cores and 24GB of Micron high-speed GDDR6X memory, so that it consistently delivers over 100 frames per second while playing at 4K resolution. Will be available on October 12 from $1.599.

rtx4000 4080
Created with GIMP

They have also announced the RTX 4080, which will arrive in two configurations: 16 GB and 12 GB. The 16 GB model will have 9.728 CUDA cores and 16 GB of high-speed Micron GDDR6X memory, twice as fast in current games with DLSS 3 as the GeForce RTX 3080 Ti, and more powerful than the GeForce RTX 3090 Ti with lower consumption . On the other hand, the RTX 4080 12 GB, with 7.680 CUDA cores and 12 GB of high-speed Micron GDDR6X memory, is faster than the GeForce RTX 3090 Ti. Both RTX 4080 configurations will be available in November with starting prices of $1.199 and $899, respectively.

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Benjamin Rosa

Madrileño whose publishing career began in 2009. I love investigating curiosities that I later bring to you, readers, in articles. I studied photography, a skill that I use to create humorous photomontages.

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