We list the Zelda games that divide opinions the most, the most divisive and controversial. Because they are both loved and hated, they fall on this list.
One of the peculiarities of The Legend of Zelda series is that with so many disparate installments, it will have several titles that would be divisive. We are not talking about “controversial”, because we hate that word here, but “divisive”. As well received as badly received for what they do, what they don't or the legacy they have given...
And since there are many The Legend of Zelda games, including spin-offs, finding the divisive ones is another debate in itself. Here we contribute our grain of sand with the games of the Nintendo fable that we most believe have both reasons to be loved and hated.
10 - The Minish Cap
One of the portable titles of The Legend of Zelda that Capcom developed under the approval of Nintendo, The Legend of Zelda: The Minish Cap offered a fairly detailed world for what is a Game Boy Advance, and with a story that tried to appeal to fantasies of the youngest.
Its negative point is that it is one of the shortest and even less imaginative titles that we can find. It is easily one of the shorter The Legend of Zelda and its dungeons are far from being memorable as well as its objects. It seemed that Nintendo wanted to have a The Legend of Zelda soon for the Game Boy Advance but they did not remember its importance and the enormous detail and content that they usually have, because the only way to lengthen content is with a minigame of putting pieces together exploring repeatedly around the map to find that NPC that has the other half of the medal you need to get a treasure. It looks great but for many, it needed more than very conformist content.
9 - Phantom Hourglass
There are only two types of people with this The Legend of Zelda, and that's why it's on this list of divisive games. The first type of person is one who could not bear the game due to his tactile control and therefore could not play for more than ten minutes. And if that waited for some fans to take out a patch to control the game using the buttons.
The other type of person is the one who was his first The Legend of Zelda, perhaps one of his first games on the Nintendo DS. in that case, many would like to be like you and appreciate this game that tried to bring The Wind Waker to portable. The only reason this game divides people is because of the control, because having other titles in the franchise playable without having to use the touch screen, this was a notable step backwards.
8 - Breath of the Wild
Possibly one of the world's most beloved titles in recent history. Even today there are videos and secrets, almost three years after its launch. But why does it divide people? It's a title that gives you a lot of content and freedom, but that freedom comes with the cost that it can be confusing for people.
Many fans of The Legend of Zelda have been used to following a straight line at the narrative and map level for years, and that open world was for many people almost an excuse to extend the game. It is also blamed that the classic dungeons have been reduced to altars and the four sacred beasts, or that being exquisite the only dungeon is Hyrule castle devoured by Ganon.
7 - Hyrule Warriors
I may say one of my most divisive thoughts here, but I personally believe that The Legend of Zelda fans do not tolerate changes well at all. And they also don't know what a spin-off is and what it entails. Bringing a world as dense as The Legend of Zelda to the musou genre is not one of the worst ideas Nintendo has ever had.
But many very purist fans did not see favorably that the franchise was entering a genre opposite to that of the adventure, and if they entered them they showed in many cases that they did not know what they were going to do when they went to play a musou. Hyrule Warriors is not the greatest adventure of The Legend of Zelda, but it is a very good musou that, if you get it right, can give you hundreds of hours by having refined a formula well.
6 - Link's Crossbow Training
I reiterate what I said earlier about Zelda fans hating changes. Even for the most insignificant titles. Nintendo wanted to offer a killer app in order to sell us the Wii Zapper. A piece of plastic that makes it look like a gun or a crossbow to play shooters, a genre in which Nintendo Wii could shine. They took the Twilight Princess engine and gave birth to a shooter on rails that came as a gift with the accessory.
Better or worse, it does not matter, many criticized Nintendo for making a minor title of The Legend of Zelda that was not going to try to overshadow the major releases. There are a lot of people who like the game for what it is, but we can't forget that people took offense at using a franchise for a spin-off.
5 - Twilight Princess
We started to get into swampy ground when it came to discussing The Legend of Zelda games with very divisive fans. Like Phantom hourglass, this may have been your first The Legend of Zelda if it was one of them who started video games with a Nintendo Wii. And surely you will enjoy him a lot, his story, his characters ...
But on the other hand, the veterans hate how they tried to be darker with the franchise and a version for more modern tastes of Ocarina of Time, as if they were afraid to admit that the franchise is based on a classic fantasy. A very linear development and other dungeon problems feed its detractors, but its fans love the art style, the relationship between Link and Midna and the cast of characters that populate that Hyrule.
4 - Zelda II: The Adventure of Link
Even with its first sequel, detractors of the changes that the franchise was taking appeared. But it is not surprising because in reality this title was not born as a sequel, but it was named The Legend of Zelda to get more sales. Time has not done him much good and he is aware of the problems of limitations of the time, of how cryptic it is to find the way forward or of the artificial difficulty of the temples and their operation.
But in their favor we can say that they wanted to make a very ambitious action role-playing game and it is impossible not to see the progress it would make for future deliveries. Breath of the Wild drank from his skill and stat upgrade and was praised for that way of upgrading the character. We imagine that even in the worst places you can find good things to save.
3 - Skyward Sword
Finding defenders of this game is… complicated to say the least. If Twilight Princess was already one of the most divisive Zelda for wanting to imitate Ocarina of Time, and the spin-offs are for changing the formula, this one takes the cake. At the time he got good grades but as time goes by it seems that people do not want to remember him for his control, for his incredibly linear dungeon design or for having a partner who keeps telling you how to move forward and eliminating all sense of adventure together to a very limited world.
In favor we have that at the time it was the most ambitious of the saga, and they wanted to justify the Wii motion Plus in many ways with inventive moments. When it works and plays well, it feels great but much of the game feels like a glorified technical demo. the biggest consensus is that the little that is left to be loved is great, but there are many problems to overcome for those good moments of the game.
2 - Zelda: Wand of Gamelon, Link: Faces of Evil, and Zelda's Aventure
I may be defending them more because one of the games was from my childhood or I found out how a team with virtually zero had to play two games at the same time ... But there are really people who defend these games as normal games that, if they are in a real console, they would even be decent. And we talk about the three games
But the detractors are right: Zelda II's platformer system didn't get along with the CD-i controller, collisions are a pain in the ass, the menu and items are hard to handle, they had to resort to tricks to overcome its limitations... That in the first two. The second was still cryptic, with some very questionable design decisions and graphical and loading time issues. It's what happens when they wanted a Zelda to be playable on a music player. Perhaps with a fan remake that takes the base games, removes the limitations and puts in a lot of QoL changes they could make a worthy way to play these three games.
1 - Ocarina of Time
It could not be another. What else would the king of the divisive Zelda be? The game that many consider the best game in history, the most influential, the most complete adventure game, the one whose launch was a milestone in video games and since then nothing has been the same again ... It is impossible to deny all those achievements , is on this list, is that there are many who do not consider it the best, not even the best.
For those who do not like the game, it is often said that its sequel Majora's Mask was more ambitious in all aspects, or that everything it did at the time was done by other games before, or that soon after they did better. Even without taking into account the technological milestones that Ocarina of Time represented, that its own development is mediocre at best when trying to focus so much on the story and guide the player constantly, making the combat a constant wait ... There is so much to want, but so much to hate about Ocarina of Time, that it has earned the spot of the most divisive Zelda of all when it comes to the best games in the franchise.
Is this the best The Legend of Zelda ever? We can't say it, but just because there are people who defend this merit and so many people who deny it after so many years, it is more than enough for us to mention it on this list and I gave it the highest position.