Star Citizen Alpha 3.0 will arrive at the end of August with Rovers and flying motorcycles
Alpha 3.0, from Star Citizen will arrive at the end of August, allowing you to land on the different moons of the game, piloting a Rover and flying motorcycles will also be incorporated.
The Star Citizen developer, Cloud Imperium Games, has advanced some data about the Alpha 3.0 version of the mythical game, among which the most notable is the possibility of landing on the moons and taking walks using a space vehicle or Rover. These characteristics remain an anecdote after the latest statements by Chris Roberts, which will be released in the future and will have about five or ten star systems, something very far from the one hundred star systems that were promised in 2012, when it began Kickstarter of the game.
Regarding the Alpha 3.0 update of the Star Citizen game, it will officially arrive at the end of August. The update will incorporate the flying motorcycles called Hover Speeder Nox, in addition, the 'Player Interaction Mode' technology will also be introduced, which will have different variations of actions for our character, allowing an even more realistic control. The premiere of the landing on the different moons, opens together with the arrival of three new moons, which have been baptized as Cellin, Yela and Dayman.
On the issues of solar systems, Chris Roberts, one of the original developers of the game, has commented that 'No one has ever tried to create a game this ambitious. Any other publisher wouldn't have had our patience or stamina to create something that breaks the mold like their creation. ' Roberts has not been mistaken in this, since recreating a hundred star systems is a very complex mission and would make the game very heavy, as well as servers of unprecedented power. It is possible that little by little, more star systems will be incorporated, once the final version arrives.





Additional info: The graphic you put in the article comes from SomethingAwful, a trolls forum run by Derek Smart, another spacesims developer who is waging a dirty war on SC.
The information that appears in the graph is, at best, half true. When it was proposed in 2013 to have 100 solar systems, a solar system was a map with 1-2 zones the size of a building on each planet (3-4 on the main ones), which would be entered through a kinematics / screen loading. Today instead of that we have complete planets at 1/10 scale, in which we can land wherever we want through the atmosphere. So they are NOT comparable.
In the same way, the content that the planets were going to have is not the same as it is today: before they were going to be just a canteen with an NPC that gives you missions, another for sale, and another to repair the ship. Today instead of that there are planned cities with NPC living in them with their defined daily cycle (they get up to work, pause to eat ...), border posts, crashed ships, minerals, gas, flora, fauna ... and I do not continue for not bored. So again, they are NOT comparable.
Obviously, at the beginning of 2013 not even they expected that they would break all crowdfunding records. So they planned things differently. With all the money they made later, they have expanded the size of the game. Today we have a small part, and from August much more. And when the final game comes out, you will probably have 5-10 starting systems, but from there they will keep putting more until they reach 100. If not, it would be unnecessarily delaying the finished game.
Of course there may be delays, things may change, and problems may arise. It is how any project of any company in the world works. The difference is that in a traditional company in the video game sector (like Bethesda, for example) we would not find out if they are working on a project in alpha, much less could we see it, and much less could we play it as with Star Citizen.