How could it be otherwise, AMD has also developed its light ray tracing technology, which has been called Radeon Rays and which will be open source.
It seems that this year is the year of real-time light tracking technology, a technology that improves the setting and lighting of objects, offering greater realism. A few hours ago we reported that NVIDIA and Microsoft have joined in the development of DirectX Ray-Tracing, which will be available in the DirectX 12 API and can only be run with an NVIDIA Volta and Windows 10. AMD gets on the bandwagon, and that is Within the GPUOpen suite of solutions, they have developed Radeon ProRender technology.
Radeon ProRender appears to be AMD's version of real-time light-tracking technology and to be implemented within the open source Radeon Rays software, as part of the GPUOpen initiative. Logically, it is great to see how AMD continues to implement technologies for its products and how they are open source, making them accessible to developers, without additional costs. We do not know how it will be implemented in the future or if the current RX Vega will suffice to execute this technology, but it is important that the company does not lose its way in the graphics market.
Radeon Rays (formerly AMD Fire Rays), is a high-efficiency, high-performance GPU-accelerated ray tracing software. By tracking the paths of light rays moving through a scene in a movie or game, Radeon Rays simulates the effects of light rays by reflecting and refracting through an environment and interacting with virtual objects, to obtain images Incredibly photorealistic 3D.
Radeon Rays is aimed at content developers looking to take advantage of the high-performance ray tracing capabilities of AMD GPUs, CPUs, and APUs. Asynchronous compute engines within AMD's GCN-enabled graphics processors allow Radeon Rays to display data for viewing in the ray tracing window while the application is simultaneously driving the graphics engine.