Bluehole will work to end farming in PlayerUnknown's Battlegrounds

The developers of PlayerUnknown's Battlegrounds do not want bots that take advantage of the game to get quick points, grab boxes and sell them, for significant profits.
PlayerUnknown's Battlegrounds is one of the most popular and important games right now and it has good things and, like everywhere else, bad things. A large bubble has been generated around the game, which has its origin in the boxes that you can get with custom items and that are sold in the Steam Market for brutal amounts. These boxes are an important source of income for Bluehole, logically, since the special boxes require a key to open and that means buying a key and an extra income for the developers.
As with the objects of the [amazon_textlink asin = 'B015MWU02I' text = 'Counter Strike: Global Offensive' template = 'ProductLink' store = 'hardwa028-21 ′ marketplace =' ES 'link_id =' 054132eb-9166-11e7-be92- 5756033c0b05 ′], some items sell for a lot of money. The problem is that the picaresque reigns and many have seen the business in this and use the game PlayerUnknown's Battlegrounds to make money. A large number of users, either with or without bots, enter the games, with the sole intention of dying quickly and getting points quickly and easily, to get points and thus special boxes. This is the fastest way to get points, since if you enter every five minutes in a game and get a handful of points and repeat this all the time, you get many more points than playing the games.
Basically, these players enter the game and wait for the plane to drop them, at the last point set to fall and only wait for someone to kill them as quickly as possible and so on repeatedly. The idea is to get Battle Points to get chests, which will be sold in the Steam Market. This obviously corrupts the idea of the game, which is that everyone competes against everyone, since the title is based on survival and reducing the number of players so quickly, it corrupts the very competition of the game.
But don't worry, one of the game's products, Chang-Han Kim, has commented that they already know they have experience with these practices in other MMOs. Valve solved the problem by releasing points, although here that seems more complex. Possibly add the function of time played, something complex, since you can fall quickly or distance traveled, something that is also complex. Be that as it may, we will be attentive to the news, to inform you.
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We have a team working to analyze what is happening with this. We know there is a portion of players who farm, but we want to create tools that prevent players from trying to earn Battle Points without playing.
It could be adjustments when it comes to controlling the BP that is earned after each game, or changing the structure to avoid farming. We have not yet decided which direction we are going to take.
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