Take-Two Interactive CEO: 'loot boxes are not addictive'
Now he is the head of Take-Two Interactive, who talks about the controversy of the loot boxes started by Electronic Arts, saying that these are not addictive at all.
After the enormous dust storm caused by Electronic Arts, several countries, including the United Kingdom and Belgium, are considering the legality of micropayments and loot boxes, considering that these are another form of gambling and do not want minors to have access to this type of boxes. In addition, it has been considered that these types of boxes are addictive, since it is one of the fundamental parts of gambling, addiction. They do not think the same from Take-Two Interactive, who has among others, 2K studios and Rockstar Games.
The head of the company, some time ago commented that they were working on new micro-payment formulas for games and that they would be implemented in games, to obtain more benefits. Karl Slatoff, CEO of Take-Two Interactive, has gotten into the middle of the storm, speaking about the controversy of micropayments, commenting that loot boxes should not under any circumstances be considered as gambling or gambling, because as he said, these types of boxes are not at all addictive.
“At Take-Two Interactive we do not see loot boxes as addictive, although this will ultimately be decided by the laws of each country. The current controversy that is happening in the market establishes that as a company we must be very focused on our strategy and our objective, and with this consumers and players will be very happy with our titles ".
The only thing that is clear from these statements is that they see their multimillion dollar business endangered, forcing them to think of new ways to bleed users and is that if it is not through these boxes, they will put stores in the games, where you can buy weapons, clothes and other elements or fill the game with DLC and in the end, we will have changed one problem for another. What they do not quite understand is that we, the users, even have to pay for incomplete games and if we want everything, pay up to 50 times the initial price of the game.