Demonstration of Raytracing technology by Electronic Arts of the simulation 'Pica Pica', which has been performed in real time with no less than three NVIDIA TITAN V.
The protagonism of this year in the Game Developer Conference is around the technology of tracing of rays of light in real time, which was advanced by NVIDIA a few days ago and which has been implemented in the DirectX Raytracing API, in a joint effort. between NVIDIA and Microsoft. It seems that the circle is closed and the titan of video games, Electronic Arts, has shown a demo called 'Pica Pica', where you can see the technology developed by the titan of operating systems, Microsoft and that has been rendered in real time at NVIDIA titan hardware base.
We have seen many demonstrations of this technology and we believe that we are all clear that this technology will take time to reach the market, especially because NVIDIA graphics cards that have Tensor Cores are required, the cores developed for Artificial Intelligence and that are not economical, precisely.
'Pica Pica' has been rendered in real time with three NVIDIA TITAN V, so, only on graphics cards, more than € 9.000 have been spent. The rendering is really brutal, but it has a problem, the fluidity is not exactly the best. We must say that it has a little trick, since this is an extreme test in which each and every one of the objects renders the rays of light that hit them in real time, so it shows the power that will be needed.
The normal thing is that the first games do not implement everything that this technology can offer, they will simply implement a part of this technology and a somewhat reduced part. We must also emphasize that no graphics card that is not based on Volta can support this technology, not even the GTX 1080 Ti based on Pascal.