Fate / Grand Order has thousands of players who spend more than € 1.600 a year in the game
A fifth of the respondents admitted to being in the group of people who spend the most on the mobile game FATE GO. Players who don't spend are also heavily represented.
Fate / Grand Order is one of the most popular mobile gacha games in Japan. It has one of the strongest and most dedicated player bases thanks to its large number of events and characters to collect. This makes it very attractive for its players to spend huge amounts of money on a regular basis and that is why it is one of the highest grossing mobile games.
Appbank has conducted a survey of its users and found that a not inconsiderable percentage of those who responded spent more than € 1600 on the game in 2018The survey says that 20,6% of its players are among the so-called "whales" who support the free to play model and are the most represented. Although the sample for a game with millions of players is quite small: only 982 respondents. We can say that several thousand players spent €1600 on Fate/Grand Order microtransactions in 2018 alone, even though the sample is not the most significant, it shows us one of the trends in Free To Play.
Fate / Gran Order is a money maker with microtransactions
After the big consumers are the players who have not spent anything. They represent 13,3% of the surveyed players, which are surely many more in the total player count of the game. The most money a single player spent last year is ten million yen. According to a currency converter, it is equivalent to more than 80.157 euros.
The character that generated the most income was Scáthach-Skaði, with whom 20,9% of those surveyed spent more than € 400 to get it. And not everyone gets the character they want, because a third admitted that despite what they spent, they never got the character they wanted.
In the midst of the debate on lootboxes that appeal to gambling gambling, mobile games such as Fate / Grand Order or Fire Emblem Heroes do not appear in the spotlight despite being more aggressive and widespread. Many players can spend huge amounts of money without control or regulation, but these games do not receive criticism because they do not appear in console games united by big names like Star Wars or have a wide following by the dedicated media, but precisely they can be considered a barrier to easier entry to overcome by not needing to invest much to access them.
Source | Anime News Network