We talked about the hardware of Microsoft's Project Scorpio, above all, we reviewed the AMD Jaguar processor and the AMD Radeon graphics and analyzed whether or not it really can with 4K @ 60fps resolutions.
During E2 2017, Microsoft's Project Scorpio will be seen for the first time in all its glory and we will see it work with games. This Microsoft console theoretically has to work with 4K @ 60fps resolution natively. The console will carry a Jaguar-based octa-core processor clocked at 2.3GHz and an AMD Radeon graphics card with 2560 Stream Processors running at 1172GHz. Data about the console is missing, but with the data we have, we see unlikely that this is feasible.
The explanation is simple. The AMD RX 580 with 2304 Stream Processors and a factory clock of 1257MHz, based on a refined Polaris 10 GPU, moves 4K, but hopefully at 30FPS, what's more, the NVIDIA GTX 1080 Ti at certain gaming moments has trouble moving resolutions 4K @ 60fps, especially in moments with many textures. The reasons are two in this case: the bandwidth of the PCIe 3.0, which falls short for 4K resolutions and the processor, since the processors are a fundamental factor, because they must handle important data packets and it costs them. The Ryzen are more fluid in this regard, because they have many cores, but of course, they are a new architecture.
We have serious doubts that an AMD Jaguar-based processor and a graphics card with 2560 Stream Processors can do 4K. Another factor is memory and the curious way it has been distributed. The console has 12GB GDDR5, of which 3GB GDDR5 goes to the system and the remaining 9GB GDDR5 to the graphics card. These 9GB, if not used entirely by the game, the amount that 'over', is destined to cache memory, to speed up the slow loads of a mechanical hard disk, which has at least five times less read and write speeds than a SSD, which affects the load between zones of the game, slowing down the load, which will be larger due to the 4K resolution.
Another important piece of information is AMD Vega. We know that the new AMD Vega (as AMD has not said), using HBM2 memory, will be able to move 4K @ 60fps games, therefore, it seems strange to us that the Project Scorpio is actually capable of moving games at resolution and with the specified fps rate. You probably have a Polaris GPU, because Vega GPUs have not yet reached the PC gaming market and unless Microsoft has put a lot of money on the table to keep the first batch of these GPUs, they are unlikely to use Vega GPUs and Polaris GPUs, from what can be seen in many reviews, will not give that resolution and graphical fluency.
AMD products are characterized by having a good performance / price, there is no doubt about that and they are loved by users, because they offer very good performance in 1080p resolutions (we will put consumption aside, in this case), reaching the 1080p @ 60fps, a standard resolution among the gaming market, because the price of 4K monitors is still very high and most opt for 1080p.
The most logical thing is that this weekend, during E3 2017 we will see the console in action and for the next few days or weeks we will see if it can really move 4K resolutions smoothly or if it scales to this resolution, to really be able to reach 60fps. It seems quite clear that by hardware, with a Jaguar processor that is more than three years old and that has allowed Intel to have a year of supremacy in the hardware market, it cannot even by chance with 4K resolutions, no matter how many cores it has.