Integer Scaling could be integrated by AMD in December's big driver package
Possibly AMD's next big December driver package will add Integer Scaling technology to improve the graphics quality of older games.
Usually AMD in December releases a large driver package with important news. This great package is expected to add support for Ray Tracing. The company does not have graphics with dedicated hardware for this technique, so it could be something similar to its implementation in NVIDIA Pascal. But there is also talk that AMD could also add Integer Scaling technology or integer scaling.
Integer Scaling is intended for classic games not 'compatible' with modern hardware. Let's say we want to play a game from 10 years ago in 4K resolution, the sharpness will be very low. What you do is increase the pixels and lose the graphic quality, generating a somewhat blurred image. This technology is used to correct this problem and provide a sharp image.
AMD will add Integer Scaling in its next drivers
This interesting technology allows us to solve the problem of pixels by multiplying them. A much better solution than stretching an image and using antialiasing techniques to smooth the textures.
Through Integer Scaling we can play 1080p games even if our monitor is 4K (3840 × 2160). Basically what this technology does is perform integer scaling for the game in question. This means that it will join four pixels as if they were one without modifying the resolution. To put it very simplified, it would simulate a 1080p screen on a 4K screen.
NVIDIA added this technology last August in its drivers. Titles like Terraria or retro games such as those emulated in arcade, there is a great improvement. The experience, especially in pixel art games, is better.
It looks like the new AMD driver package will add a host of enhancements and technologies. At the moment the possible inclusion of Integer Scaling and Ray Tracing has been revealed, but surely more news will arrive.
Source: TH


