NVIDIA Ampere will have x4 Ray Tracing performance than Turing
NVIDIA Turing graphics cards, also known as NVIDIA RTX, integrate special hardware for Ray Tracing. These Turing charts are divided into the RTX with Tensor Cores and RT Cores and the GTX, which lack these. Implementing the Tensor Cores and RT Cores has meant a large outlay in R + D + i, which we are paying for. According to some rumors, NVIDIA would have already amortized the investment.
Developing hardware for Ray Tracing seems to have come at a high cost. According to the latest leaked information, NVIDIA has already amortized this technology. This means that all those who have bought Turing architecture graphics have paid more. Something, on the other hand, that was a kind of open secret.
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NVIDIA would have already amortized the development of Ray Tracing
Supporting Ray Tracing technology requires dedicated hardware, such as RT Cores, to calculate bounces. Tensor Cores are used for DLSS 2.0, which compensates for the loss of performance generated by Ray Tracing. All with a significant capital investment by the company, hence the high prices.
It seems, according to rumors, that current Turing architecture graphics cards won't age exactly well. Apparently the graphics card equivalent to the RTX 2080 of Ampere architecture would offer 4 times more performance in Ray Tracing. The performance loss with respect to future graphics could be compensated with DLSS 2.0. But of course, these are all just rumors.
The data would indicate that a hypothetical RTX 3060 will have a fairly similar Ray Tracing performance to the RTX 2080 Ti. These next RTX 3060 graphics cards could be around 350-400 euros, so we would get brutal performance for very little money. It is not ruled out that the prices of graphics cards fall.
Now, the problem will be for AMD, since the company is at least a generation behind. RDNA2 will be the first architecture to support Ray Tracing and we don't know how it will be integrated. Regardless, it seems quite difficult to match the new high-end from NVIDIA.