NVIDIA: Could add ReShade natively in its next drivers
Rumor indicates that NVIDIA in its next drivers could add ReShade technology, which improves graphic quality without a notable consumption of resources.
The main goal of video game developers is to offer the greatest possible realism. NVIDIA recently added hardware support for real-time ray tracing . This technology is based on shadows, reflections, ambient occlusion, and light reflection and refraction. It has now been leaked that ReShade could be implemented natively in upcoming NVIDIA drivers.
ReShade is a post-processing technology for the world of PC video games. This technology improves the graphical quality of the environment and has a minimal impact on performance. We can see hundreds of videos on YouTube using ReShade technology or how this technology is implemented in any modern game.
NVIDIA will add ReShade in its next drivers natively
The purpose of ReShade technology is to offer an improved visual experience in modern games. Interesting features such as SMAA antialiasing, screen ambient occlusion or filters are added to achieve more vivid colors. We already know that everything that is graphical improvements are appreciated, especially if they do not consume resources.
Without a doubt, the great criticism of Ray Tracing lies in the notable loss of performance that currently occurs. Going from 100FPS to 60FPS in the same game with Ray Tracing is a serious blow. It is true that another part of the criticism is taken by the high price of the NVIDIA Turing and the lack of games with support for this technology.
ReShade could be implemented next week, specifically on October 29. Remember that it is the date on which the GTX 1660 Super will arrive and with the new graphics the company usually launches new drivers. Something else very interesting is that ReShade is compatible with FreeStyle and Ansel. Being able to implement it easily will be something that many users will appreciate.
Source: VZ