Wolfenstein II: the New Colossus will be the first game to implement NVIDIA Adaptive Shading
The first game to implement NVIDIA Adaptive Shading is Wolfenstein II: The New Colossus and it will feature improved shading without sacrificing performance.
One of the new technologies that have arrived with the new GeForce RTX from NVIDIA is Adaptive Shading technology that enables advanced shading. Along with this technology we also have Mesh Shading and Texture-Space Shading that, combined with Motion Adaptive Shading and Foveated Rendering, improves performance in terms of graphic effects.
NVIDIA Adaptive Shading technology improves shading performance.
NVIDIA has also approved to announce the arrival of NVIDIA Adaptive Shading (NAS) to the title Wolfenstein II: The New Colossus, the first-person title from MachineGames through the latest game update. Those who own this game, update it, and own an RTX can enjoy a major shading upgrade.
This NAS technology that was initially called Content Adaptive Shading that allows adjusting the speed at which different areas of the stage are shaded, allowing the workload on the GPU to be less and therefore improves in terms of performance and efficiency, at least on paper (digital)
Parts such as spatial and temporal color coherence are measured in each of the frames and in areas where the details do not vary between frames, such as sky boxes and walls, allow the shading rate to be reduced in the following frames, which which allows to improve performance.
Wolfenstein II: The New Colossus is the example in which we can see the static detail around the animated control panel with a fairly low shading rate, which allows to improve performance in the following frames.
The company has not given data on the performance before and after using this technology, so we will have to wait to see if some kind of benchmark jumps. It is expected that more games will be added that support this technology.
Source: wccftech




