It has been shown by NVIDIA, a comparative graph between Quadro Pascal GPUs and Quadro Volta GPUs, where the latter win by a landslide thanks to the Tensor Cores.
During the last Game Developers Conference 2018, there was a lot of talk about Raytracing technology, a technology championed by Microsoft with DirectX 12 and NVIDIA, who has developed NVIDIA RTX technology, which optimizes the performance of its graphics with games and simulations that they do. use of this technology. This new technology allows the tracing of light rays in real time and is powered by Artificial Intelligence. NVIDIA has given more details about its Raytracing system and has shown some performance data under its solutions.
DirectX DRX, Microsoft's technology that allows any DX12 title to make use of this new technology, has been used for the simulation and that, combined with NVIDIA's RTX, receives a performance boost. The company has published a blog for those who develop under this technology, which shows a performance graph with the hardware that can move this new technology. The chart compares the Pascal architecture Quadro Pxxxx, the Quadro GP100 and the Quadro GV100, the latter based on Volta.
Using OptiX AI's noise suppression technology, in combination with the NVIDIA Tensor Core, within the Quadro GV100 and Titan V models, it offers at least three times the performance of the Pascal generation Quadro, which allows great fluidity.
This data is very good, on paper, but we must emphasize that it will take a long time to see Raytracing implemented in games, at least two years. This will give developers time to work and learn how to use this technology and NVIDIA to develop optimal solutions to run this technology in real time, without having to sell a kidney, for the hardware that you would need, at this time.
Source: OC3D