PlayerUnknown's Battlegrounds struggles to hit 30FPS on Xbox One and Xbox One X

PlayerUnknown's Battlegrounds performance issues on Xbox One and Xbox One X, hovering below 30FPS all the time with graphical quality that leaves a lot to be desired.
The great excuse for developers to work on the console is that they are closed systems, easier to optimize, but the reality is that they optimize what is just and necessary, so that it works 'well' and thank you. Sometimes there are problems, especially when it is a game that is imported from computer to console, which seems to give many problems and is what happened to Bluehole with PlayerUnknown's Battlegrounds, which, according to official sources, was going to run at 30FPS on the Xbox One X at launch, but not even on the Xbox One in the end.
PUBG already said that initially it would not go to 60FPS and that perhaps it would eventually reach that frame rate and that they would stay at 30FPS, but in the end, not even that. The game in the 'most powerful console in the world' is worse than if we played it with the graphics integrated in the Intel processors, offering an average performance of 20FPS at best, ranging between 15-20FPS. The problem is magnified the moment a few users get together, that the framerate plummets to 10-15FPS.
It is not saved even on the Xbox One, which happens more or less the same. The guys at Eurogamer have said that it is 'horrendous to the limit' and that it is a 'low quality work of art with disappointing performance' They comment that in 22 minutes of play the rate is maximum 25.6FPS on Xbox One and 27.6 FPS on the Xbox One X in the best of cases and if we take a ride in the Jeep we will reach 30FPS, but if we can open a door to enter a house, we are screwed, because the framerate drops at 5- 10FPS.
We have already said on several occasions that no matter how much you want to sell the motorcycle, a Jaguar processor and Polaris graphics, under shared GDDR5 memories, it is enough to play Minecraft and little else and if we already ask for 4K, turn off and let's go. Clearly, this situation shows how limited the consoles are and how difficult it is to match the PC for performance, not to mention the controls, which are complex, with six modes depending on the situation.
