DirectX 12_2 announced with support for Big Navi, Xe-HPG and Qualcomm
The new version of DirectX 12 will have support for various GPUs from NVidia, Intel and AMD. Big Navi, Xe-HPG and Qualcomm are the supported big names.
That the DirectX support libraries are updated for what is coming is quite important. New technologies allow us to have graphic capabilities that we have not seen until now, and it is important that they work well with DirectX 12.
Qualcomm and Big Navi will be supported by DirectX 12_2
With DirectX, there are standard feature sets and feature levels that help streamline game encoding and give developers an idea of what a given GPU can handle. The standard functions are a basic set that any GPU can handle.
However, the levels of functionality are integrated differently. They are made depending on what a graphics card can do. In the case of Ray Tracing compatibility it is a feature level item. Cards that don't support Ray Tracing in hardware, essentially anything other than NVIDIA's GeForce RTX 20 series for now, would not have the new feature-level support. Basically, the functionality levels detail what a certain GPU hardware or software platform can support.
Simply put, the DirectX 12_2 team is adding a level of features with all of the following rendering techniques for Big Navi, Xe-HPG, and Qualcomm:
- DirectX Ray Tracing
- mesh shaders
- Variable rate shading
- Feedback sampler
- Variable Rate Shading
All this technical language means that future products from AMD, Intel and Qualcomm, especially those that have not yet been formally announced; they will be able to use DirectX 12_2 rendering techniques. These techniques include Ray Tracing techniques, the technology that is giving the most to talk about when it comes to revolutionizing the graphic sections in video games.
[irp]