During the CES 2020 event that has already started in Las Vegas, NVIDIA has released the new GameReady drivers. These new drivers add NVIDIA VRSS technology to increase image quality without compromising latency. In addition, these new drivers add support for a total of 14 notebooks with NVIDIA RTX graphics and other enhancements for games with RayTracing.
This major update of drivers by NVIDIA, would come to mimic AMD's strategy to some extent. We saw how last December AMD released the great Radeon Software Adrenalin bundle with great improvements for gaming. Despite the fact that NVIDIA tends to gradually release improvements, now they have made a great update package.
[amazon box="B07GQ17K3X"]Table of Contents
What's New in NVIDIA Game Ready 2020
The new NVIDIA Game Ready 2020 drivers are WHQL certified for Windows. The news are the following:
- New maximum speed setting for Frame Rate from NVIDIA control panel. It allows to reduce latency and will improve the autonomy in portable equipment.
- VRSS function: Technology for Turing GPUs that enables shading at variable speeds, which improves image quality in virtual reality games.
- Added eight new G-Sync Compatible monitors and 12 LG OLED TVs. Support is also added for the ASUS monitor with a 360Hz refresh rate.
- The Freestyle split-screen filter has been implemented that allows displaying screenshots or videos in a combined or parallel way on the same monitor.
- Sharpening filter for the image that allows you to implement GPU scaling without compromising image quality even at custom resolutions.
- Added support for RayTracing and DLSS in the games Wolfenstein Youngblood and Deliver Us The Moon. These games require the RTX ON patch.
NVIDIA VRSS technology for RTX Turing
Variable Rate Super Sampling or VRSS (Variable Rate Super Sampling) is a technology for Turing architecture graphics. This technology has been developed to offer an improvement in the graphic quality of virtual reality games.
Such variable shading technology for Turing improves graphics in the central area of the image, which is where the user looks in virtual reality headsets. This provides variable shading speed up to x8 times faster in the center of the frame. The sides are held at a standard shading speed.
NVIDIA claims that the image quality has been improved in 24 titles under the DirectX 11 VR API, improving the performance over Super Sampling by x4 times. The FPS rate with vertical sync off reaches 100-120FPS in most titles for VR with an RTX 2080 Ti under 1440p resolutions.
RTX Studio for 13 applications
NVIDIA has integrated 13 new applications for the RTX Studio ecosystem. This adds RTX support for both desktop computers and content creators' laptops. These new applications compatible with this technology are: Adobe Dimension, Adobe Premier Pro, Autodesk Arnold, Adobe Substance Alchemist, Blender and Chaos V-Ray.
So we can get the most out of ray tracing in creations and renderings. RTX Studio also includes 3 months of Adobe Creative Cloud at no additional cost starting January 13. A short test time that will help us to see what the platform offers us and if we are interested in paying for it.
Finally note that NVIDIA has added support for more than 50 RTX laptops and desktops in America, China and Europe.
14-inch RTX laptops
Lastly, we have laptops with 14-inch NVIDIA RTX solutions not specifically designed for gaming. The market for ultrabook laptops 20mm thick or less expands with 60 new models. At least 140 new systems will implement Turing charts.
ASUS has been the first to present a laptop with these characteristics, called ASUS RoG Zephyrus G14. The Zephyrus Family lacked 14-inch versions and none had an RTX inside yet. The mentioned model is based on an NVIDIA RTX 2060 Max-Q.
Source: wccftech
