The Steam platform has added the Shader Pre-Caching function, a function that allows improving the loading of games through a cache system.
New features have been implemented in Steam, in this case an important new feature has been implemented, compatible both for users who use Windows or Linux. Specifically, we are talking about the Shader Pre-Caching function, which allows an improved gaming experience. This function is available within the configuration menu of the platform, where we will find this new Shader Pre-Caching function, which we do not have to activate, since it is activated natively and also adds the function of telling us how much of our hard drive is using as cache.
“New feature: Shader Pre-Caching. Whenever possible, depending on hardware and graphics driver support, Steam can download prebuilt shaders specific to your graphics card. This reduces loading times and in-game stuttering during early starts of games based on OpenGL and Vulkan APIs on supported hardware. This feature can use a small amount of additional bandwidth when Steam loads and analyzes a shader usage report after each game run. The function can be disabled by a new entry in the Settings dialog. "
The new function should always be active, if possible, because it should improve the fluidity of the games and also reduce loading times with minimal space requirements, which we know will be between 10MB and 110MB for this function. cache. This Shader Pre-Caching function is not in itself a novelty, since it is within the DirectX 12 characteristics, developed by Microsoft. It seems that the Windows solution had a lack of code to work in OpenGL and Vulkan, something that Valve has solved to implement it on Steam.