Bethesda's title Quake Champions will take advantage of AMD Ryzen processor cores
Bethesda and id Software have announced that the Quake Champions title will use the Vulkan API and that it will make use of all the cores of AMD Ryzen processors.
The companies Bethesda and id Software have announced that the mythical shooter game Quake Champions, which will be the successor to the most successful FPS in history, the Quake III Arena, which adapts to the new times, making use of the Vulkan API, which offers a significant performance improvement compared to DirectX 12, in addition, it will be optimized for the new AMD Ryzen processors, with which, this game will make full use of the processors and threads, with which, it will perform more than Intel processors.
This is very interesting, but not new, as when AMD Ryzen processors were officially unveiled, AMD already announced that it was collaborating with Bethesda very closely to get games optimized for Ryzen processors. The new AMD processors are gaining more and more integers, since this update must be added the performance improvement of the Ashes of the Singularity, something that should be made extensive, since the three hundred most important studies received these processors, to to optimize for them.
“Quake Champions is built on the idTech 6 graphics engine behind the success of DOOM (2016). This game will take advantage of the Vulkan API, in addition to an OpenGL fallback, and as part of an agreement between Bethesda and AMD, it will offer optimization for AMD Ryzen processors.
Quake Champions will build on the things that made Quake III Arena become a cult classic, as well as feature cutting-edge production design. In addition to the PC, the game will be released on the Xbox One and PlayStation 4 consoles. "
Source: techpowerup