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Ubisoft falls public after recent delays and poor sales

Ubisoft has lost almost a fifth of its market value. He has delayed three big games and two that he has taken this year have sold little.

A few days ago, Ubisoft released its latest fiscal quarter results to shareholders. What did those results show? Nothing very good. Ghost Recon Breakpoint and The Division 2 underperformed as the market became saturated with games-as-a-service titles, leading to delays of Gods and Monsters, Watch Dogs Legion, and Rainbow Six Quarantine until the next fiscal year.

Bad results end in a decline in shares

His shares were expected to decline after a few minutes as his prospects for the future weren't very positive. Powerful games that would generate money constantly have not sold and another three of them do not come out until at least the next fiscal year, which begins in April and until then they will not recover their investment. Investing in Ubisoft is less profitable than a few days ago, simply put.

The shares of the French company fell significantly. It is not the usual 1% or 5% that is normal in the stock market, but the falls are 29% in the Paris stock market. Almost a third of its value, which means it is a higher risk and lower return investment.

Of course, this can go back if the games that it has delayed recover, others like Rainbow Six Siege continue to generate money and the releases they have for the remainder of this fiscal year do well. It affects us on the issue of delays, and that they are going to try to change their situation in the market a bit, perhaps by releasing fewer games as a service and focusing on safe bets that convince more people. It's very hard to predict but seeing how two of their big games this year have sold below expectations, hopefully they want to change the way they treat their pitches a bit.

Source: VideogamesChronicle

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Benjamin Rosa

Madrileño whose publishing career began in 2009. I love investigating curiosities that I later bring to you, readers, in articles. I studied photography, a skill that I use to create humorous photomontages.

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