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Unity 5.6: support for Switch, Vulkan and higher overall performance

The new Unity 5 update, 5.6, will incorporate an improvement in performance and support for Nintendo Switch and the Vulkan API

The software development company Unity Technologies announced last day that one of its flagship creations, Unity 5, has been officially updated to version 5.6. The new functionalities that it brings are far from peacock, we have certain performance improvements, but what is really important is the native support for the new Nintendo Switch and for the increasingly popular low-level API, Vulkan.

Today this video game development platform is one of the most widely used in the industry, whether for moderately important titles or more modest games. The ease of programming at a high level is one of the main reasons that have led this tool to the place it occupies. By previewing the Proggresive Lightmapper asset, the graphics engine has improved its lighting, in this way it achieves immediate feedback and a faster iteration along with new light modes that allow to be mixed in real time and “baked” lighting for dynamic objects and static.

Other novelties are the implementation of improvements in the graphical performance of Apple brand devices, this task has been possible thanks to adding GPU Instancing and Compute Shaders thinking about Metal (the API it uses), in short, the result is games with more visual details that in turn can more efficiently harness the full power of their chipsets.

Finally we have the highlight that is the support of the Vulkan API (on Playstation 4, Linux and Windows) and on the other hand the addition of the TextMesh Pro tool, whose utility is based on the possibility of taking advantage of advanced text processing features. with a dynamic visual style. It should not be forgotten that developers will be able to start working on a greater number of platforms, among which the Nintendo Switch stands out above all, but there are also: Facebook Gameroom and Google Daydream (designed especially for its future virtual reality).

Source: VentureBeat

 

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Andres Alvarez

First year student of Scientific Baccalaureate. Hardware, video game and film lover.

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