Gears of War developer Cliff Bleszinski closes his Boss Key Productions studio after a series of failures
The Boss Key Productions studio, created by Cliff Bleszinski, one of the Gears of War developers, who has faced several failures, which has ended the studio, closes down.
One of the most prestigious games of recent years has been Gears of War, a great title that made the Boss Key Productions studio known. Cliff Bleszinski, creator of the Boss Key Productions studio and Gears of War ideologist, has had two major failures in a row. First, LawBreakers was a huge failure, as this competitive shooter barely achieved popularity and Radical Height failed to gain enough players, which has ultimately led to the closure of the studio.
Bleszinski closes Boss Key Productions after two resounding failures.
Bleszinski is really a great video game designer and developer and for more than 20 years he has been one of the best developers at Epic Games, being one of the ideologues of great sagas such as Unreal or Gears of War. It was in 2012 when he decided to take a sabbatical, but in 2014 he founded his own studio, in collaboration with Arjan Brussee. In the farewell letter, he highlighted that he will be resting for a while and that he will also take advantage of it to reconsider. On Radical Height, he stressed that the servers will be active "for the near future", but we do not know for how long.
'Four years ago I set out to do a world-class video game studio and hired some of the best talent in the video game industry. They have worked tirelessly to produce quality products and even though we have had our ups and downs, I would like to think that at least we have had fun.
LawBreakers was a great game that unfortunately failed to gain traction, and as a last desperate attempt, we tried to make our take on the Battle Royale genre by posting Radical Heights, which was well received but came too late.
To those of you who have supported me and the studio over the past four years, thank you from the bottom of my heart. '
Source: pcgamer