Diablo IV will soon receive support for DirectStorage
DirectStorage has been promised to us as a way to load games faster, especially useful in titles that load large amounts of data. Support for games stored on hard drives was recently offered, but for now, only Forspoken makes use of DirectStorage. Ahora, Thanks to a recent announcement, it is known that Diablo IV will join the extremely short list of games that make use of DirectStorage.
The developers of Diablo IV have confirmed that although there are DirectStorage files already in the game, the game does not yet take advantage of the technology. Not yet. But shortly after finding out, they stated that they are planning to enable it in the future.
Soon Diablo IV would load faster if it's on an SSD in Windows 11
In March, during the beta, it was reported that files for DirectStorage had been found, along with DLSS, in the game files installed on users' machines. Nothing has been known about its implementation, so Forspoken continues to have the curious honor of being the only game released that uses Microsoft technology for the use of SSDs.
DirectStorage is intended for games to use the performance of solid-state drives, especially those that work with the NVMe protocol high bandwidth. Since the use of SSDs is becoming very standardized, this DirectStorage is seen as something that many games will eventually rely on to improve performance.
Now that Xbox Series X, Xbox Series S, and PS5 come standard with NVMe SSD drives for storage, and its use in gaming PCs is becoming more widespread, it is expected that more of this technology will begin to be taken advantage of. And that should reduce load times, which can be as little as a second in some cases, and CPU resource load.
Graphics cards can get in on the act, too, by removing the processor almost entirely from the equation when pulling information from solid-state storage, such as textures and other image data. But GPU hardware-based decompression has not been performedcompletely so far.
