The classic Quake II will have raytracing thanks to NVidia
Quake II, who is 22 years old, will have real-time raytracing as an add-on. It is not a mod, it is an official update.
Much has been said about raytracing and RTX technology, which come to change how we play video games. Calculating rays of light in a real way changes how we see them enormously. Some new games have received updates or mods that allow this, and now it is the turn of the classic Quake II from 1997. We mean it.
After twenty years, Quake II has raytracing
Nvidia's YouTube channel has released a video showcasing what Quake II would look like with ray tracing technology supported by their RTX graphics cards . This will allow us to experience the game in first-person like never before. With its enormous polygons and dated textures, but with realistic lighting effects, the classic id Software title will be presented in a completely new light.
We insist that whoever published the video is the official Nvidia GeForce channel, and that it is not in a way like other games. It will be an update that we can download officially on June 6. Ideal for anyone who wants to replay the game with a good face lift.
The idea of using raytracing in a game from twenty-two years ago and what it shows us is impressive. As well as how far technology has advanced to allow for more realistic highlights and shadows, how it can be used to make such an old game visually impress us again. This could support games of the time being modded to have raytracing, if the engine allows it. For now this treatment has only Quake II, and we will see if it is a funny gimmick or there is something else, but we are left with that it looks divine when we fire our energy weapons.
Source: Nvidia GeForce Channel