Cyberpunk 2077 will feature real religions
The game we're all waiting for, the game of games, Cyberpunk 2077, will have real religions and some users have already found it offensive. Possibly the themes of religion in the game will be very controversial. CD Projekt RED already said at the time that they are making the game they want, not what people and those offended want. For these issues they have already been criticized for alleged sexism, transphobia and other things. Without a doubt, the presence of religions can create a scandal. "We are not going to avoid any topic, even if it may offend the sensibilities of some. We are not here to say what is good or bad," the studio said.
Some Polish media have had access to a technical demo of the game, in which there are new and numerous details; some merchants will offer exclusive items and discounts at specific times or during specific periods of time. The acquisition of objects will be related to our reputation, the more reputation we have, the more rare objects we can buy. Besides, it will also make the quality of the crafting materials much better.
I leave you with the entire list of details below, compiled by a forero:
In Cyberpunk 2077, we can start a conversation with a non-player character without leaving our motorcycle or car. It works like a classic conversation.
Some merchants will offer us unique items and discounts only for a specific period of time or at specific times.
You can buy various types of clothing such as long jackets, sneakers, t-shirts ...
Examples of programs that a netrunner can buy: a program to disable cyber eyes or another to block a cyber member.
As you advance your hacking skills, the options will expand from opening a simple door to controlling cameras, turrets, and more.
The hacking-related minigames will be different depending on the facility you are hacking.
Robots can hack remotely too.
Increases are offered only by a specialist, but minor changes are possible by the player himself, such as improving our mantis swords by adding poison to them.
You can increase your skills by finding a trainer or installing certain implants.
The shortage of objects corresponds to their availability ratio in stores. The rarer an item, the more reputation it will take for a seller to offer it to us.
Reputation will also increase the quality of the components to create that we can buy.
They have changed the way of showing damage compared to the 2018 demo and have tried various methods to indicate the damage suffered by an opponent without filling the screen with numbers (the numbers are still there, but in less quantity), such as adding special animations .
Inventory will be limited depending on the weight that can be transported.
In Cyberpunk 2077, when V uses a glass bottle to smash it on an opponent's head, this results in a bloody visual effect and the pieces of the bottle are still useful to impale an opponent's body.
Example of interactive discussion between V and Placide in the demo: during the conversation, a henchman enters the room with a message. If V looks at the character, new dialogue options will appear to interact with him which, according to the developers, will have an impact on the conversation with Placide.
When Placide forces V to go online to be monitored during his mission, an outage is possible if we have Street Kid because only a street kid knows how mobs work.
More details on the final boss fight against Sasquatch: The fight takes place in a small room with interactive objects. The boss can use these objects to prevent us from reaching his back. It is possible to avoid the fight.
In Cyberpunk 2077, each attribute and ability goes up to level ten. There are a total of 60 perks as well (five per ability) and each perk has 5 levels of progression.
You can combine abilities with doping products like one that applies a slowing effect during hacking to give yourself more time. This was used during a fight against an Animals to have time to hack it.
In the demo, V is level 18 and has a reputation level 12. Brigitte is level 35 and was the highest level NPC known during the demo.
If you kick a driver out of his car to steal it and there is a mobster or a policeman around, there will be a violent response.
When you want to pause the main quest, there will be a bunch of side quests available. Also, there are many events happening around the city and how you interfere with them can lead to a mission. Also, Night City offers plenty of activities. Unlike The Witcher 3, there is no classic quest table that tells us what and where to do what. Optical improvements will make it possible to simulate the indication of certain points on the stage through augmented reality.
“Braindance” is an important part of simulating someone’s memories.
Not all will be increased in the same way. The richest will have increases that only they will be able to have. Others will not have increases for religious conviction. The idea is not to create a homogeneous population, but a very different one.
Cyberpsychosis is present in the game. Our character can only reach it through predetermined missions or events, but we can see the damage of the increments in the mind.
Religions are still very present in Night City. Our vision for Cyberpunk is not to describe an alternate world, but a continuity of our world. Some things will be like our current reality. For example, Christianity will be present in the game and will even have a faction.
“The journalist says that the presence of religion can create a scandal,” to which CD Projekt Red responds with: “We are not going to avoid any topic, even if it may offend the sensibilities of some. We are not here to say what is good or bad.”
With Cyberpunk 2077, CDP has exaggerated community integration as a way for people to protect themselves from danger and poverty.
Your character can be designed at your convenience. You are not going to choose strictly between a man or a woman. One can have a masculine body with feminine attributes, a feminine voice, and feminine hair. The type of voice will impact how the NPCs perceive us.