Ray Tracing: NVIDIA Lightspeed Studios is working on implementing light ray tracing in more classic games
Due to the good reception of Quake II RTX, the NVIDIA Lightspeed Studios division wants to add Ray Tracing technology in more classic games.
The bet on the tracing of rays of light in real time or Ray Tracing on the part of NVIDIA does not finish to like the users. Despite everything, the company continues to insist and bet very strongly on this technology. Quake II RTX has already received this technology directly from NVIDIA. Minecraft will be the next to implement Ray Tracing. But it is also that NVIDIA Lightspeed Studios wants to add this technology to classic games.
NVIDIA Lightspeed Studios was the division that added Ray Tracing to the legendary Quake II. This division of NVIDIA is usually responsible for porting or modifying cross-platform games. It seems that the success of Quake II RTX is so great that they want to do the same with other titles.
More classic games will receive Ray Tracing
“We are selecting some of the greatest titles of the past decades and bringing them into the era of Ray-Tracing. Thus, we will give them visuals under the state of the art while maintaining the gameplay that made them great. The NVIDIA Lightspeed Studios team is taking on the challenge of starting with a title that you know and love, but we can't mention it here, ”they say from this studio.
There are many candidates for this, but the ones that would have the most ballots are the Unreal Tournament and the Doom. These two classic games have legions of fans who are still enjoying them years later. But these are just a few examples in a long list of games that we would all like to see with light ray tracing.
Max Payne, Metal Gear Solid or Crysis are some of the titles that would be interesting to see with Ray Tracing. Surely you have many other candidates. You can leave in the comments which of the quintessential classic games you would like to see with real-time light ray tracing.
Source: DSOG