PlayerUnknown's Battlegrounds will implement DLSS technology

Bluehole, the developers at PlayerUnknown's Battlegrounds are working hard to implement DLSS in the game.
Although the Turing architecture that gives life to the NVIDIA GeForce RTX is very good and implements important technical innovations, they come with a major problem and that is that there is no game on the market that offers support for Ray Tracing and DLSS. It seems that Bluehole wants to make use of DLSS technology within PlayerUnknown's Battlegrounds, which would improve the performance of this game.
PlayerUnknown's Battlegrounds would be one of the first games to add support for DLSS
The idea that games can make use of Artificial Intelligence and light ray tracing technology is really good, the problem is that we do not find games on the market that make use of these technologies, although this is expected to be solved in the coming months, when the new deliveries of Tomb Raider and Metro 2033, among others, to which PUBG is added. This is when we really see the potential of the new Turing architecture.
Right now the test version of PUBG allows enabling the DLSS function as an option to implement it within the game. The game that is available for everyone does not yet implement this function because it is in the implementation and optimization phase.
Those who have tried this recently added functionality so far have noted that the game crashes after a short period of execution, while other users say that this option is not working at the moment.
Basically DLSS what it offers us with the GeForce RTX is to run the game at a lower resolution with a higher computing performance, scaling the final resolution through a special artificial intelligence algorithm that provides an image quality similar to the native resolution and an improvement important in performance.
Source: OC3D
4 years later… Not so much.