Making a PC port of a PS4 or PS5 game is “easy”
A few hours ago, Insomniac Games was hacked . Since they refused to pay two million dollars to prevent the release of the information, data, gameplay footage, and even unannounced game code were leaked. Among this deluge of data, a document was found indicating how relatively easy it is to port a PS4 or PS5 game to PC.
What is a port? We explain, along with the differences between a remaster, a remake, and a reboot.
Documents leaked following a ransomware attack on the studio, and summarized by ProTatch Tech 4 Gamers, reveal that PlayStation ports for PC costing less than $30 million can secure funding simply by being approved via email. By today's standards, these are remarkably easy requirements to meet, especially for massive or cutting-edge games like Spider-Man or Ratchet & Clank: Rift Apart.
Sony easily approves PC ports
The creation of these ports is also becoming less labor-intensive. According to the leak, the port of & Clank: Rift Apart was completed in just five months , a relatively short development period. Naturally, there have been rumors about games based on the PC port of Bloodblorne , but it's important to remember that the decision must come from From Software because only they can manage the code, once described as " spaghetti code ."
The leak also alludes to PC versions of Marvel's Spider-Man 2 and Marvel's Wolverine . While this shouldn't surprise us, as Sony is already releasing PC versions of its games, albeit months apart, the most noteworthy aspect is that the contract for Marvel's Wolverine stipulates that Marvel requires Sony to develop a PC version.
Some PlayStation ports to PC are doing well in the market. Horizon : Zero Dawn holds the top spot, with over 3 million units sold . It's closely followed by the God of War port and then Days Gone . Spider-Man: Miles Morales and the Uncharted Legacy Collection didn't have impressive sales on PC, but there's no indication they were sales failures.