Red Dead Redemption 2: Rockstar unchecks and says that all the problems are drivers
Countless problems in the game Red Dead Redemption 2 at launch, but Rockstar throws balls out and says it is a thing of the drivers.
Last year Red Dead Redemption 2 was released for console and that it would come out on PC was highly anticipated. The second installment of the Rockstar franchise does not live up to expectations. Despite having 365 to offer a good product, the studio has not done its homework properly. Users emphasize that the mods work poorly, it even crashes the game.
It crashes after trying to start the game or when it ends, it ends up being locked. Rockstar says the problem is having “outdated graphics drivers. Users are reporting that with graphs AMD y NVIDIA and the drivers released yesterday, give this problem, so it is not a driver problem.
Rockstar launches a flawed Red Dead Redemption 2 for PC
It is not the only open front by Rockstar and it is that the game is locked at 120FPS. The scale from 30FPS to 60FPS is quite noticeable, from 60FPS to 120FPS the difference is better, but the scale from 120FPS to 165FPS is hardly noticeable. The company says the problem will be corrected quickly with an update.
This game can be executed under DirectX 12 and Vulkan, this second API being shoehorn. The reason for adding Vulkan is for the Google Stadia platform, which would not work as well with DirectX 12. Let's remember that it was even said that the game would only be released for the Google platform.
It seems quite unheard of that Rockstar in a year has not been able to do decent portability. Logically the PC version is only an adaptation of the console version, hence all the problems that have appeared. Rockstar will be correcting him with updates, but for now, he has already thrown balls out.
Source: PCG