Final Fantasy XIV pauses its sales for being too popular for its servers

The MMORPG Final Fantasy XIV launched its expansion Endwalkers a few weeks ago, after a streak of growing popularity and reception from the public. It went on to outnumber World of Warcarft, showing that there is still a desire among players to play MMORPGs, but now Fianl Fantasy XIV has become too popular for its own sake.
Square Enix has been addressing its server congestion issue since the launch of the Endwalker expansion. Today he has come up with an emergency solution which is to temporarily suspend sales of the game and its advertising.
Let no one else play Final Fantasy XIV until there are more servers
Players have been flocking to Final Fantasy XIV since the release of its latest expansion, Endwalker, but it seems Square Enix has not prepared enough servers to handle the massive influx of users wanting to try out the expansion. In a post on the game’s official blog, Final Fantasy XIV producer and director Naoki Yoshida apologized for the “ongoing congestion that has occurred since Early Access and the official launch of Endwalker", and promised compensation to the players.
The money that players have spent has not translated into time invested due to server congestion. To make up for lost time, Square will give away two weeks of play to players who own the full version of the game and have an active subscription starting December 21.
In terms of properly managing the game's server congestion, Square Enix is suspending all sales of Final Fantasy XIV. They allege that the waiting times are due to the concentration of hours of play that far exceed the capacity of their servers, especially during peak hours. The suspension applies to the sale of Final Fantasy XIV Starter Edition and Complete Edition and will take effect in the coming days, hoping that by not admitting new players they can adapt the capacity of the servers. To ensure that paid players can access a server, Square is prioritizing active subscription holders over free users.
Source: Digital Trends
