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WWE 2K22 will be based on games from when THQ made them

2K understands that people want WWE games to go back to their roots. They have time to make 2K22 very good.

In April, 2K Games announced that it would not be releasing a WWE simulation game later this year. Instead, it will release WWE 2K Battlegrounds later this year. Patrick Gilmore was hired as the new executive producer at Visual Concepts to oversee development of the upcoming simulation game, which is slated for a 2021 release, and he has been answering questions on Reddit.

WWE 2K22 will be like the old ones, wait

In that series of questions and answers on Reddit, Gilmore revealed that the developers are taking inspiration from the WWF titles No Mercy and SmackDown! Here Comes The Pain from THQ as they look to revisit the classic gameplay in the upcoming WWE title. They are also looking at more modern fighting games to see which way to go.

They discourage us from expecting a control system similar to that of a fighting franchise or classic wrestling game that we already know. For now they are looking and want to do something different than what is already established.

He commented that the play team focuses on accessibility, depth and Lucha experience. They are obsessed with a simple and intuitive interface that has meaning and depth in a wide variety of contexts. According to his philosophy, new players should be able to accidentally perform incredible moves simply by playing and experimenting with the control.

Kurt Angle WWE 2K18
Kurt Angle WWE 2K18

For depth, they look hard at ring stance, deeper combos, limb damage, technical capabilities, great moments of combat, and rock-paper-scissors strategies. They believe that depth does not come from manual skill or pressing the right buttons, but from the psychological game of anticipating and countering your opponent's strategy, and this must be built in from the ground up, so they expect a significant evolution in the game with the next installment of WWE 2K.

For now, they are words, and the game has a year and a half left to hit the market. We remember that a large part of the bad criticism that the between 2K20 received was because the main development team left the project a few months before it was finished, and having a very short development time.

We do not underestimate the words of Patrick Gilmore, and it is appreciated that you understand that the formula was stale and complicated. But what a WWE 2K22 needs is a change in the production line that allows them to dedicate more time and have better room to maneuver.

Source: Cultaholic

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Benjamin Rosa

Madrileño whose publishing career began in 2009. I love investigating curiosities that I later bring to you, readers, in articles. I studied photography, a skill that I use to create humorous photomontages.

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