Playerunknown’s Battlegrounds trae mejoras gráficas, una nueva ciudad y niebla

El Playerunknown’s Battlegrounds ha implementado mejoras en el aspecto gráfico en la actualización en fase beta que llegara finalmente esta semana y además, añade niebla y una nueva ciudad.

Ha llegado a los servidores en fase beta del Playerunknown’s Battlegrounds, la nueva actualización del juego, que llegara a todos los jugadores a lo largo de esta semana. La actualización implementa varias novedades dentro del juego, entre ellos, permitir el cambio de los colores de varios aspectos de dentro de la interfaz de usuarios, implementar diferentes acciones nuevas dentro del mapa de juego, que se ha remodelado y lo más interesante, mejoras y optimizaciones gráficas, sobre todo pensando en los usuarios que tienen un hardware algo más limitado.

La gran novedades en el Playerunknown’s Battlegrounds, es la adhesión de la niebla en la climatología (si ya mola jugar con lluvia, con niebla tiene que ser una pasada). Se ha añadido una nueva ciudad en el mapa, al este de Stalber. La optimización gráfica del juego implementa varios cambios con respecto a sombras, la optimización para los edificios en equipos de gama baja y cliente/servidor en cuanto a las actualización de rendimiento, que permiten la mejora de la estabilidad del juego, cuando en un trozo del mapa hay varios vehículos presentes. Si queréis saber todas las novedades, os dejamos la lista completa (en inglés).

Client Optimization

Optimized shadows
Improved performance on low-end PCs by optimizing buildings
Optimized client and server performance when there are multiple vehicles in a close vicinity
Optimized UI


Added Foggy weather
o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
Enhanced graphics of the sky in pre-existing weather effects
Added a new town, East of Stalber


Added new Option to change Cross-hair color
Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
Added new option to improve the visual effect of going from free look back to character’s line of sight
Added new key binds when using Consumables
Teammates’ names are now representative of their current postures (IE Standing, Crouching, Prone, etc)
Added new key bind to mark your current position on the map (Default key set to Insert)
Added a new key bind to center the map around the character’s current position (Default key set to Space)
Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to “-“)
Added a new feature to reset the zeroing distance using Mouse wheel click
Adjusted the position of the Report window

New Item

Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
o This weapon has lower damage stats than other DMR’s, which is compensated by very high muzzle velocity and low bullet drop


Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
Adjusted the balance of several weapons:
o Increased the Crossbow reload speed by 35%
o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again
Adjusted the collision damage of Motorcycles


Recoil animations are updated for all weapons
Adjusted animations and balance of throwables
o Decreased fuse time of the Flash Grenade to 2.5 seconds
o Increased the lethal and injury ranges of the Frag Grenade
o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
o Cooking of grenades is now manual (Default key set to R)
o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
o The movement speed of a character affects the trajectory of throwables
Improved leaning animation; leaning on the left side to expose less of the body
Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically
You may change your stance while reloading without cancelling the reload


Added new sounds when using Consumables
Adjusted the audible ranges of reloading and window breaking
Added a new sound for collisions between vehicles and characters
Added new sound for the animation of removing the grenade safety pin

Bug Fixes

Characters that fall or glitch underneath the map will now be reset to the ground automatically
Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
Fixed a bug resulting in clients freezing when changing controls in the options
Corrected the descriptions of certain weapon attachments
Fixed animation bugs of other characters after reconnecting to a game
Fixed several bugs related to the Spectator mode
Fixed a bug of the breath gauge appearing at zero at the start of the game
Reloading will now cancel if a character loots an item with Right Click during reload
Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
You may no longer set different features on a single key bind in the Options
Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon


Revised the BP methodology to prevent BP farming and idle users from gaining BP
Added FPP Leaderboard for all regions with FPP
NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)

Mostrar más

Roberto Solé

Director de Contenidos y Redacción de esta misma web, técnico en sistemas de generación de energía renovables y técnico electricista de baja tensión. Trabajo delante de un PC, en mi tiempo libre estoy delante de un PC y cuando salgo de casa estoy pegado a la pantalla de mi smartphone. Cada mañana cuando me levanto cruzo el Stargate para hacerme un café y empezar a ver vídeos de YouTube. Una vez vi un dragón... ¿o era un Dragonite?

Publicaciones relacionadas

Deja una respuesta

Tu dirección de correo electrónico no será publicada. Los campos obligatorios están marcados con *

Botón volver arriba